Hit ratio can change according to afflicted conditions.When "Ignore Monster Evasion" is checked, the hit rate becomes the basic hit rate of the weapon.Hit ratio (%) = 100 - (100 - hit ratio % of A's equipped weapon) * (1 + (agility of B / agility of A - 1) / 2) When B defends, the damage taken is reduced to 1/4.In the event of a "Critical Hit", damage is multiplied by 3.The actual damage fluctuates between 80%-120% of this value.When using an attack with attributes assigned to it, damage fluctuation and effectiveness are separately calculated.ĭamage (HP decrease value) = (Attack power of A / 2) - (Defense power of B / 4). ![]() ![]()
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